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        <title>Ostrich Runner - part 2</title>
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        <description>GENERALLY, I like this game, but this part includes 2 levels which are objectively bad and no amount of nostalgia will justify their quality. The next part should be the last. Start: River City I remember getting hit by flowerpots a lot before, but this didn't happen now. 4:54 Pirates Island This is where hell begins. There are monkeys who throw coconuts at you, but their animations are broken and you don't actually SEE the coconuts flying at you, so it looks like you get assaulted by air. There are also gorillas who drop treasure chests, which remove 5HP AND make you dizzy if they land on you. Because the falling chests are highly dangerous you may want to slow down so you have time to react. The bugged monkeys and OP gorillas cause a huge difficulty spike on this level. You may notice there's a detour and some shortcuts. The detour leads to some kind of bonus level, which doesn't work and just crashes the game. I never use the shortcuts because they make the game bug out and think you're going the wrong way, preventing you from finishing the race. 9:25 Treasure Island Don't like the monkeys? Too freaking bad, here are more of them! If you're REALLY unlucky, they can trap you in place until they kill you (see bloopers at the end). 12:57 Sphinx Desert For whatever reason the developers decided it's a good idea to add a flying boot that chases and kicks you. But compared to the enemies from 1-2 levels earlier it's no serious threat. I only got worried when the game thought I was going the wrong way for some reason, but thankfully it snapped out before I reached the end. 17:31 Oasis Desert The 1st level in this game which is a race from Point A to Point B. The camels' movement is a mess. I remember in the past I got stuck on a chunk of grass and died. 21:14 Canyon I have no real commentary for this. Look, dancing cacti! 25:41 bloopers</description>
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